![]() You can check out our DualShockers Discussion video and in-depth preview to see what we think of Ubisoft's battle royale.Решили заценить новый Батл-Рояль. Hyper Scape is currently in a closed technical test phase. I do think it can penetrate the crowded genre for a short bit, but how it will be supported after launch will make or break the game. There is a lot here that makes Hyper Scape super fun and unique. Getting every person involved with the match, both viewers and players, is also something that deviates from the traditional battle royale experience. The difference is you will not have access to some of the exclusive effects the viewers can choose.įrom my 3 hours with Hyper Scape, I think I understand the intention behind the "game as a spectacle." It does keep your squad moving every moment of the match. ![]() Guyot does say that you can completely opt-out of that experience, however, there will still be game-changing effects every few minutes. ![]() However, some may not be too fond of its Twitch integration feature. So, you can learn new techniques from your favorite streamer and unlock new items, the bring all your new knowledge and equipment to the game when it's time to play."Įssentially, the idea is to always allow players of Hyper Scape to make progress, whether they are actively playing or watching someone play. So, by watching your favorite streamer, you will also continue to progress your battle pass in the game. The next step for players was we really wanted to continue the investment as viewers. So, we really wanted to take the tension and make sure there was always something going on. But also, from the player standpoint, it means that you are always adapting to something new, from sectors decaying to new game events and approaching enemy players. First, as a viewer, you have an impact on the battle you can change the gravity, for example, and you see all the players going really slow in the air. So, things like being able to vote on key events are fun on both sides. So, how do we bring them into the game and participate? That is when we started to really think about Twitch integration, giving them the agency to interact with the game. In fact, our audience is not only the players anymore, but it is also the viewers. "It was really seeing the behavior that we were starting to ourselves but also a lot of the players that participated with the games by watching the game and participating with streamers. This is what Guyot had to say about why Ubisoft took this approach. There is a heavy emphasis on Twitch integration, where every participant of a match, whether you are a player or a viewer, can change the flow of a match. Not only does its gameplay exemplify this, but also how we interact with it as viewers. Making Hyper Scape a "game as a spectacle" is really a huge pillar for the game. We wanted to make sure that while it feels familiar in a lot of ways, it's also new and fresh in other ways." So, we wanted to capture all essentials and the intensity of a battle royale but also make sure that we streamlined it and focused on keeping the flow going. We wanted to bring streamers, players, and viewers together into one thing that we dub the 'game as a spectacle.'įrom there, we wanted to create the most intense, the most amazing and fun spectacle. "First, when we started to do the development for the game was to bring this notion of a 'game as a spectacle.' What we noticed was that more and more we were playing games but also watching people play games.
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