And you get a language of your choice: Abyssal seems reasonable to speak to the mist. You also get proficiency in a skill of your choice: Perception will let you see through the mist and search far-and-wide for your queen. As a Variant Human you get a +1 in two different stats of your choice: increase your Charisma and Strength by 1 for the strength to be beautiful for your queen. We’ll be going for yet another Variant Human because we’re not allowed any monster champions anymore. Viego is a human… but he has a great degree of variance. You can speak, read, and write Abyssal.The mist is my great unending sadness - Foggy days are typical for an edgy boy, and King Ruin is so edgy he wants to cover the entire world with fog! Yeah that “mist is sadness” quote is real I got it from the Wiki. Your hit point maximum increases by half your level (minimum 1). If you roll the same spell or cantrip you gained at the end of your previous long rest, roll again until you get a different result. Roll separately for each cantrip and spell. You replace those cantrips and spells by rolling for new ones on the Abyssal Arcana Spells table. At the end of each long rest, you lose the cantrips and spells previously granted by this feature, even if you did not cast them.Spells of 2nd level are cast as if using a 2nd-level slot. For 1st-level spells whose effect changes if cast using a spell slot of 2nd level or higher, you cast the spell as if using a 2nd-level slot. You can cast a cantrip gained from this trait at will, as normal. You can cast a spell gained from this trait only once until you complete your next long rest.At 5th level, you can cast a 2nd-level spell. When you reach 3rd level, you can also cast a 1st-level spell. Each time you finish a long rest, you gain the ability to cast cantrips and spells randomly determined from a short list. These tieflings have the following additional features. Source: Unearthed Arcana 11 - That Old Black MagicĪll abyssal tieflings trace their bloodline to the demons of the Abyss. This trait replaces the Infernal Legacy trait. You have a flying speed of 30 feet while you aren’t wearing heavy armor. You have bat-like wings sprouting from your shoulders. This trait replaces the Hellish Rebuke spell of the Infernal Legacy trait. Once you reach 3rd level, you can cast the Burning Hands spell once as a 2nd-level spell. This trait replaces the Infernal Legacy trait Charisma is your spellcasting ability for these spells. You must finish a long rest to cast these spells again with this trait. Once you reach 5th level, you can also cast the Enthrall spell once. Once you reach 3rd level, you can cast the Charm Person spell once as a 2nd-level spell. This trait replaces the Ability Score Increase trait Your Intelligence score increases by 1, and your Dexterity score increases by 2. Rather than having the physical characteristics described in the Player's Handbook, choose 1d4 + 1 of the following features: small horns fangs or sharp teeth a forked tongue catlike eyes six fingers on each hand goat-like legs cloven hoofs a forked tail leathery or scaly skin red or dark blue skin cast no shadow or reflection exude a smell of brimstone. Your tiefling might not look like other tieflings. The Dungeon Master may permit the following variants for your tiefling character, although Devil's Tongue, Hellfire, and Winged are mutually exclusive. Since not all tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player's Handbook. You can speak, read, and write Common and Infernal. You can’t discern color in darkness, only shades of gray. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. Tieflings are about the same size and build as humans. Tieflings mature at the same rate as humans but live a few years longer. Their appearance and their nature are not their fault but the result of an ancient sin, for which they and their children and their children's children will always be held accountable. And to twist the knife, tieflings know that this is because a pact struck generations ago infused the essence of Asmodeus, overlord of the Nine Hells (and many of the other powerful devils serving under him) into their bloodline. To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling.
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